import { Face, Spring, Cloth } from './cloth.js';\r
+import { OrbitControls } from './OrbitControls.js';\r
\r
function addLights(scene){\r
\r
const renderer = new THREE.WebGLRenderer();\r
/** size canvas to leave some space for UI */\r
renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace);\r
+ renderer.antialias = true;\r
/** embed canvas in HTML */\r
document.getElementById("threejscontainer").appendChild(renderer.domElement);\r
\r
+ /** add orbit controls */\r
+ const controls = new OrbitControls(camera, renderer.domElement);\r
+ controls.target.set(0, 0, 0);\r
+ controls.update();\r
+\r
+ /** add scene background */\r
+ const loader = new THREE.TextureLoader();\r
+ const texture = loader.load(\r
+ 'Textures/tears_of_steel_bridge_2k.jpg',\r
+ () => {\r
+ const rt = new THREE.WebGLCubeRenderTarget(texture.image.height);\r
+ rt.fromEquirectangularTexture(renderer, texture);\r
+ scene.background = rt;\r
+ });\r
+\r
+ /** add flag pole */\r
+ const geometry = new THREE.CylinderGeometry( 0.02, 0.02, 5, 32 );\r
+ const material = new THREE.MeshStandardMaterial( {color: 0xffffff} );\r
+ const cylinder = new THREE.Mesh( geometry, material );\r
+ cylinder.position.set(-0.5, -2.25, 0);\r
+ scene.add( cylinder );\r
+\r
/** add global light */\r
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);\r
scene.add(directionalLight);\r
\r
/** position camera */\r
- camera.position.y = 3;\r
- camera.position.z = 10;\r
+ camera.position.z = 2;\r
addLights(scene);\r
return [scene, camera, renderer];\r
}\r
\r
/** setup cloth and generate debug mesh */\r
let cloth = new Cloth();\r
- cloth.createBasic(10, 10, 20, 20);\r
+ cloth.createBasic(1, 0.5, 20, 20);\r
+ document.getElementById("windToggle").onchange = (e) => {\r
+ if (e.target.checked)\r
+ cloth.windFactor.set(0.5, 0.2, 0.2);\r
+ else\r
+ cloth.windFactor.set(0, 0, 0);\r
+ };\r
//cloth.createDebugMesh(scene);\r
\r
\r