- //this.vertexRigidness[0] = true;\r
- //this.vertexRigidness[numPointsWidth * (numPointsHeight - 1)] = true;\r
- this.fixedPoints.push(getVertexIndex(8, 10));\r
- this.fixedPoints.push(getVertexIndex(12, 9));\r
+ this.fixedPoints.push(getVertexIndex(0, 0));\r
+ this.fixedPoints.push(getVertexIndex(0, 19));\r