\r
/** Setup scene */\r
let [scene, camera, renderer] = setup_scene(canvasSpace);\r
-\r
- // Add Cloth Initialization\r
+ \r
+ //const loader = new THREE.TextureLoader();\r
+ //Red color: 0xC70039\r
+\r
+ const cloth = new Cloth(1, 0.5, 20, 10);\r
+ const clothGeometry = cloth.generateGeometry();\r
+ //const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/DeutschlandFlagge.jpg'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false});\r
+ const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });\r
+ const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial);\r
+ scene.add(clothMesh);\r
\r
let raycaster = new THREE.Raycaster();\r
let intersects;\r