continue;\r
\r
let dist = p1.position.distanceTo(p2.position);\r
const collisionDistance = Math.min(this.width / this.numPointsWidth, this.height / this.numPointsHeight);\r
if (dist < collisionDistance) {\r
continue;\r
\r
let dist = p1.position.distanceTo(p2.position);\r
const collisionDistance = Math.min(this.width / this.numPointsWidth, this.height / this.numPointsHeight);\r
if (dist < collisionDistance) {\r