scene.add(directionalLight);\r
\r
/** position camera */\r
- camera.position.y = 5;\r
+ camera.position.y = 3;\r
camera.position.z = 10;\r
addLights(scene);\r
return [scene, camera, renderer];\r
\r
/** setup cloth and generate debug mesh */\r
let cloth = new Cloth();\r
- cloth.createBasic(10, 10, 10, 10);\r
+ cloth.createBasic(10, 10, 20, 20);\r
//cloth.createDebugMesh(scene);\r
\r
\r