+ // let nextPosition = new THREE.Vector3(\r
+ // (2 * currentPosition.x) - previousPosition.x + acceleration.x * (passedTime * passedTime),\r
+ // (2 * currentPosition.y) - previousPosition.y + acceleration.y * (passedTime * passedTime),\r
+ // (2 * currentPosition.z) - previousPosition.z + acceleration.z * (passedTime * passedTime),\r
+ // );\r
+\r