-import { Face, Spring, Cloth } from './cloth.js';\r
-\r
-\r
-/**\r
- * rendering\r
- * Einheiten konsistent\r
- * Wind\r
- * evtl. an Stoff ziehen\r
- */\r
-\r
-/**\r
- * setup THREE JS Scene, Camera and Renderer\r
- */\r
-function setup_scene(canvasSpace) {\r
- const scene = new THREE.Scene();\r
- const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight - canvasSpace), 0.1, 1000);\r
- const renderer = new THREE.WebGLRenderer();\r
- /** size canvas to leave some space for UI */\r
- renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace);\r
- /** embed canvas in HTML */\r
- document.getElementById("threejscontainer").appendChild(renderer.domElement);\r
-\r
- /** add global light */\r
- const directionalLight = new THREE.DirectionalLight(0xffffff, 1);\r
- scene.add(directionalLight);\r
-\r
- /** position camera */\r
- camera.position.y = 5;\r
- camera.position.z = 10;\r
-\r
- return [scene, camera, renderer];\r
-}\r
-\r
-/** call "init" when document is fully loaded */\r
-document.body.onload = init;\r
-\r
-function init() {\r
- let mousePos = new THREE.Vector2();\r
- let previousClothSimulation;\r
- \r
- /**\r
- * Space left empty under canvas\r
- * for UI elements\r
- */\r
- const canvasSpace = 200;\r
-\r
- /** Constant Frame Time */\r
- const frameTime = 1000.0 / 60.0;\r
-\r
- /** Setup scene */\r
- let [scene, camera, renderer] = setup_scene(canvasSpace);\r
- \r
- /** setup cloth and generate debug mesh */\r
- let cloth = new Cloth();\r
- cloth.createBasic(10, 10, 10, 10);\r
- //cloth.createDebugMesh(scene);\r
-\r
- //const material = new THREE.MeshBasicMaterial({ color: 0x0000ff, side: THREE.DoubleSide });\r
- const material = new THREE.MeshPhongMaterial({ color: 0x0000ff, side: THREE.DoubleSide });\r
- const mesh = new THREE.Mesh(cloth.geometry, material);\r
- //const mesh = new THREE.WireframeGeometry(cloth.geometry);\r
- //const line = new THREE.LineSegments(mesh);\r
- //line.material.depthTest = false;\r
- //line.material.opacity = 0.25;\r
- //line.material.transparent = true;\r
- scene.add(mesh);\r
-\r
- scene.add( new THREE.AmbientLight( 0x666666 ) );\r
-\r
- const light = new THREE.DirectionalLight( 0xffffff, 0.5 );\r
- light.position.set( 0, 1, 0.5 );\r
- scene.add( light );\r
- \r
- let raycaster = new THREE.Raycaster();\r
-\r
- /**\r
- * function called every frame\r
- * @param {number} dt - time passed since last frame in ms\r
- */\r
- function animate(dt) {\r
- cloth.simulate(dt/1000);\r
-\r
- raycaster.setFromCamera( new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera );\r
-\r
- const intersects = raycaster.intersectObject( mesh );\r
-\r
- if ( intersects.length > 0 ) {\r
- cloth.wind(intersects);\r
- }\r
- setTimeout(() => {\r
- animate(frameTime);\r
- }, frameTime);\r
- renderer.render(scene, camera);\r
- }\r
-\r
-\r
- /** add callback for window resize */\r
- let canvas = document.getElementsByTagName("canvas")[0];\r
- let w = window.innerWidth;\r
- let h = window.innerHeight - canvasSpace;\r
- let resize = function () {\r
- w = window.innerWidth;\r
- h = window.innerHeight - canvasSpace;\r
- canvas.width = w;\r
- canvas.height = h;\r
- }\r
- window.onresize = resize;\r
- resize();\r
-\r
- /**\r
- * if canvas has been successfully initialized\r
- * start rendering\r
- */\r
- if (canvas.getContext) {\r
- animate(performance.now());\r
- }\r
-\r
- /** add mouse move callback */\r
- canvas.onmousemove = (evt) => {\r
- mousePos.x = evt.clientX;\r
- mousePos.y = evt.clientY;\r
- };\r
-}
\ No newline at end of file