//const loader = new THREE.TextureLoader();\r
//Red color: 0xC70039\r
\r
- const cloth = new Cloth(1, 0.5, 40, 20);\r
+ const cloth = new Cloth(1, 0.5, 20, 20);\r
const clothGeometry = cloth.generateGeometry();\r
//const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/DeutschlandFlagge.jpg'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false});\r
const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });\r
const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial);\r
scene.add(clothMesh);\r
\r
+ document.getElementById("windToggle").onchange = (e) => {\r
+ options.wind = e.target.checked;\r
+ };\r
+\r
let raycaster = new THREE.Raycaster();\r
let intersects;\r
let rightMousePressed;\r