--- /dev/null
+function init() {\r
+ class Point {\r
+ constructor(x, y) {\r
+ this.x = x;\r
+ this.y = y;\r
+ }\r
+\r
+ add(that) {\r
+ return new Point(\r
+ this.x + that.x,\r
+ this.y + that.y\r
+ );\r
+ }\r
+\r
+ sub(that) {\r
+ return new Point(\r
+ this.x - that.x,\r
+ this.y - that.y\r
+ );\r
+ }\r
+\r
+ dist(that) {\r
+ let a = this.x - that.x;\r
+ let b = this.y - that.y;\r
+ return Math.sqrt(a * a + b * b)\r
+ }\r
+ }\r
+\r
+ let mousePos = new Point();\r
+\r
+ const scene = new THREE.Scene();\r
+ const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);\r
+\r
+ const renderer = new THREE.WebGLRenderer();\r
+ renderer.setSize(window.innerWidth, window.innerHeight - 200);\r
+ document.getElementById("threejscontainer").appendChild(renderer.domElement);\r
+\r
+ const directionalLight = new THREE.DirectionalLight(0xffffff, 1);\r
+ scene.add(directionalLight);\r
+\r
+ const geometry = new THREE.BoxGeometry();\r
+ const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });\r
+ const cube = new THREE.Mesh(geometry, material);\r
+ scene.add(cube);\r
+\r
+ camera.position.z = 5;\r
+\r
+ function animate(dt) {\r
+ requestAnimationFrame(animate);\r
+ renderer.render(scene, camera);\r
+ }\r
+\r
+ let canvas = document.getElementsByTagName("canvas")[0];\r
+ let resize = function () {\r
+ w = window.innerWidth;\r
+ h = window.innerHeight - 200;\r
+ canvas.width = w;\r
+ canvas.height = h;\r
+ }\r
+ window.onresize = resize;\r
+ resize();\r
+ if (canvas.getContext) {\r
+ ctx = canvas.getContext('2d');\r
+ animate(performance.now());\r
+ }\r
+ canvas.onmousemove = (evt) => {\r
+ mousePos.x = evt.clientX;\r
+ mousePos.y = evt.clientY;\r
+ };\r
+}
\ No newline at end of file