if (dragKeyDown && draggedIndex == -1)\r
draggedIndex = intersects[0].face.a;\r
}\r
if (dragKeyDown && draggedIndex != -1)\r
cloth.drag(calculateMousePosToWorld(mousePos), draggedIndex);\r
if (dragKeyDown && draggedIndex == -1)\r
draggedIndex = intersects[0].face.a;\r
}\r
if (dragKeyDown && draggedIndex != -1)\r
cloth.drag(calculateMousePosToWorld(mousePos), draggedIndex);\r