-//import { } from './cloth.js';\r
-//import { OrbitControls } from './OrbitControls.js';\r
+\r
\r
function addLights(scene){\r
scene.add( new THREE.AmbientLight( 0x222222 ) );\r
const canvasSpace = 200;\r
\r
/** Constant Frame Time */\r
- const frameTime = 1000.0 / 60.0;\r
+ const frameTime = 1000.0 / 200.0;\r
\r
/** Setup scene */\r
let [scene, camera, renderer] = setup_scene(canvasSpace);\r
\r
- //const loader = new THREE.TextureLoader();\r
+ const loader = new THREE.TextureLoader();\r
//Red color: 0xC70039\r
\r
- const cloth = new Cloth(1, 0.5, 20, 10);\r
+ const cloth = new Cloth(1, 0.5, 20, 20);\r
const clothGeometry = cloth.generateGeometry();\r
- //const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/DeutschlandFlagge.jpg'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false});\r
- const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });\r
+ const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/hsrm.jpg'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false});\r
+ //const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });\r
const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial);\r
scene.add(clothMesh);\r
\r
+ document.getElementById("windToggle").checked = options.wind;\r
+ document.getElementById("windToggle").onchange = (e) => {\r
+ options.wind = e.target.checked;\r
+ };\r
+\r
let raycaster = new THREE.Raycaster();\r
let intersects;\r
let rightMousePressed;\r
* @param {number} dt - time passed since last frame in ms\r
*/\r
function animate(dt) {\r
- // simulate cloth\r
+ cloth.simulate(dt / 1000);\r
+\r
+ cloth.updateGeometry(clothGeometry);\r
\r
raycaster.setFromCamera( new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera );\r
\r