function init() { class Point { constructor(x, y) { this.x = x; this.y = y; } add(that) { return new Point( this.x + that.x, this.y + that.y ); } sub(that) { return new Point( this.x - that.x, this.y - that.y ); } dist(that) { let a = this.x - that.x; let b = this.y - that.y; return Math.sqrt(a * a + b * b) } } let mousePos = new Point(); const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight - 200); document.getElementById("threejscontainer").appendChild(renderer.domElement); const directionalLight = new THREE.DirectionalLight(0xffffff, 1); scene.add(directionalLight); const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); const cube = new THREE.Mesh(geometry, material); scene.add(cube); camera.position.z = 5; function animate(dt) { requestAnimationFrame(animate); renderer.render(scene, camera); } let canvas = document.getElementsByTagName("canvas")[0]; let resize = function () { w = window.innerWidth; h = window.innerHeight - 200; canvas.width = w; canvas.height = h; } window.onresize = resize; resize(); if (canvas.getContext) { ctx = canvas.getContext('2d'); animate(performance.now()); } canvas.onmousemove = (evt) => { mousePos.x = evt.clientX; mousePos.y = evt.clientY; }; }