function addLights(scene){ scene.add(new THREE.AmbientLight(0x222222)); const light1 = new THREE.PointLight(0xffffff, 1, 50); light1.position.set(15, 1, 40); scene.add(light1); const light2 = new THREE.PointLight(0xffffff, 1, 50); light2.position.set(-15, 0, 40); scene.add(light2); const light3 = new THREE.PointLight(0xffffff, 1, 50); light3.position.set(0, -1, 40); scene.add(light3); } /** * setup THREE JS Scene, Camera and Renderer */ function setup_scene(canvasSpace) { const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight - canvasSpace), 0.1, 1000); const renderer = new THREE.WebGLRenderer(); /** size canvas to leave some space for UI */ renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace); renderer.antialias = true; /** embed canvas in HTML */ document.getElementById("threejscontainer").appendChild(renderer.domElement); /** add orbit controls */ const controls = new THREE.OrbitControls(camera, renderer.domElement); controls.target.set(0, 0, 0); controls.update(); /** add scene background */ const loader = new THREE.TextureLoader(); const texture = loader.load( 'Textures/tears_of_steel_bridge_2k.jpg', () => { const rt = new THREE.WebGLCubeRenderTarget(texture.image.height); rt.fromEquirectangularTexture(renderer, texture); scene.background = rt; }); /** add flag pole */ const geometry = new THREE.CylinderGeometry(0.02, 0.02, 5, 32); const material = new THREE.MeshStandardMaterial({color: 0xffffff}); const cylinder = new THREE.Mesh(geometry, material); cylinder.position.set(-0.5, -2.25, 0); scene.add(cylinder); /** add global light */ const directionalLight = new THREE.DirectionalLight(0xffffff, 1); scene.add(directionalLight); /** position camera */ camera.position.z = 2; addLights(scene); return [scene, camera, renderer]; } /** call "init" when document is fully loaded */ document.body.onload = init; function init() { let mousePos = new THREE.Vector2(); /** * Space left empty under canvas * for UI elements */ const canvasSpace = 200; /** Constant Frame Time */ const frameTime = 1000.0 / 200.0; /** Setup scene */ let [scene, camera, renderer] = setup_scene(canvasSpace); const loader = new THREE.TextureLoader(); //Red color: 0xC70039 const cloth = new Cloth(1, 0.5, 20, 20); const clothGeometry = cloth.generateGeometry(); const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/hsrm2.png'), color: {type: "c", value: new THREE.Color(0xffffff)}, side: THREE.DoubleSide, flatShading: false, transparent: true }); //const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false }); const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial); scene.add(clothMesh); document.getElementById("windToggle").checked = options.wind; document.getElementById("windToggle").onchange = (e) => { options.wind = e.target.checked; }; let raycaster = new THREE.Raycaster(); let intersects; let windKeyDown = false; let dragKeyDown = false; let draggedIndex = -1; /** * function called every frame * @param {number} dt - time passed since last frame in ms */ function animate(dt) { cloth.simulate(dt / 1000); cloth.updateGeometry(clothGeometry); raycaster.setFromCamera(new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera); intersects = raycaster.intersectObject(clothMesh); if (intersects.length > 0) { if (windKeyDown) cloth.blow(camera.position, intersects); if (dragKeyDown && draggedIndex == -1) draggedIndex = intersects[0].face.a; } if (dragKeyDown && draggedIndex != -1) cloth.drag(calculateMousePosToWorld(mousePos), draggedIndex); setTimeout(() => { animate(frameTime); }, frameTime); renderer.render(scene, camera); } /** add callback for window resize */ let canvas = document.getElementsByTagName("canvas")[0]; let w = window.innerWidth; let h = window.innerHeight - canvasSpace; let resize = function () { w = window.innerWidth; h = window.innerHeight - canvasSpace; canvas.width = w; canvas.height = h; } window.onresize = resize; resize(); /** * if canvas has been successfully initialized * start rendering */ if (canvas.getContext) { animate(frameTime); } /** add mouse move callback */ canvas.onmousemove = (evt) => { mousePos.x = evt.clientX; mousePos.y = evt.clientY; }; /** * Prevent context menu while blowing wind */ canvas.addEventListener('contextmenu', function(evt) { evt.preventDefault(); }, false); document.onkeydown = (evt) => { if (evt.code === "KeyW") windKeyDown = true; if (evt.code === "KeyD") dragKeyDown = true; }; document.onkeyup = (evt) => { if (evt.code === "KeyW") windKeyDown = false; if (evt.code === "KeyD") { dragKeyDown = false; draggedIndex = -1; } }; function calculateMousePosToWorld(mousePos){ var vec = new THREE.Vector3(); // create once and reuse var pos = new THREE.Vector3(); // create once and reuse vec.set( (mousePos.x / window.innerWidth) * 2 - 1, - (mousePos.y / window.innerHeight) * 2 + 1, 0.5); vec.unproject(camera); vec.sub(camera.position).normalize(); var distance = - camera.position.z / vec.z; pos.copy(camera.position).add(vec.multiplyScalar(distance)); return pos; } }