import { Face, Spring, Cloth } from './cloth.js'; /** * rendering * Einheiten konsistent * Wind * evtl. an Stoff ziehen */ class Point { constructor(x, y) { this.x = x; this.y = y; } add(that) { return new Point( this.x + that.x, this.y + that.y ); } sub(that) { return new Point( this.x - that.x, this.y - that.y ); } dist(that) { let a = this.x - that.x; let b = this.y - that.y; return Math.sqrt(a * a + b * b) } } /** * setup THREE JS Scene, Camera and Renderer */ function setup_scene(canvasSpace) { const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight - canvasSpace), 0.1, 1000); const renderer = new THREE.WebGLRenderer(); /** size canvas to leave some space for UI */ renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace); /** embed canvas in HTML */ document.getElementById("threejscontainer").appendChild(renderer.domElement); /** add global light */ const directionalLight = new THREE.DirectionalLight(0xffffff, 1); scene.add(directionalLight); /** position camera */ camera.position.y = 5; camera.position.z = 10; return [scene, camera, renderer]; } /** call "init" when document is fully loaded */ document.body.onload = init; function init() { let mousePos = new Point(); let previousClothSimulation; /** * Space left empty under canvas * for UI elements */ const canvasSpace = 200; /** Constant Frame Time */ const frameTime = 1000.0 / 60.0; /** Setup scene */ let [scene, camera, renderer] = setup_scene(canvasSpace); /** setup cloth and generate debug mesh */ let cloth = new Cloth(); cloth.createBasic(10, 10, 10, 10); //cloth.createDebugMesh(scene); const material = new THREE.MeshBasicMaterial({ color: 0x0000ff }); const mesh = new THREE.Mesh(cloth.geometry, material); //const mesh = new THREE.WireframeGeometry(cloth.geometry); //const line = new THREE.LineSegments(mesh); //line.material.depthTest = false; //line.material.opacity = 0.25; //line.material.transparent = true; scene.add(mesh); /** * function called every frame * @param {number} dt - time passed since last frame in ms */ function animate(dt) { cloth.simulate(dt/1000); setTimeout(() => { animate(frameTime); }, frameTime); renderer.render(scene, camera); } /** add callback for window resize */ let canvas = document.getElementsByTagName("canvas")[0]; let resize = function () { let w = window.innerWidth; let h = window.innerHeight - 200; canvas.width = w; canvas.height = h; } window.onresize = resize; resize(); /** * if canvas has been successfully initialized * start rendering */ if (canvas.getContext) { animate(performance.now()); } /** add mouse move callback */ canvas.onmousemove = (evt) => { mousePos.x = evt.clientX; mousePos.y = evt.clientY; }; }