1 import { Face, Spring, Cloth } from './cloth.js';
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25 let a = this.x - that.x;
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26 let b = this.y - that.y;
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27 return Math.sqrt(a * a + b * b)
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33 * setup THREE JS Scene, Camera and Renderer
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35 function setup_scene(canvasSpace) {
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36 const scene = new THREE.Scene();
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37 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight - canvasSpace), 0.1, 1000);
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38 const renderer = new THREE.WebGLRenderer();
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39 /** size canvas to leave some space for UI */
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40 renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace);
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41 /** embed canvas in HTML */
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42 document.getElementById("threejscontainer").appendChild(renderer.domElement);
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44 /** add global light */
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45 const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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46 scene.add(directionalLight);
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48 /** position camera */
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49 camera.position.y = 5;
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50 camera.position.z = 10;
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52 return [scene, camera, renderer];
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55 /** call "init" when document is fully loaded */
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56 document.body.onload = init;
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59 let mousePos = new Point();
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60 let previousClothSimulation;
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63 * Space left empty under canvas
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66 const canvasSpace = 200;
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68 /** Constant Frame Time */
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69 const frameTime = 1000.0 / 60.0;
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72 let [scene, camera, renderer] = setup_scene(canvasSpace);
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74 /** setup cloth and generate debug mesh */
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75 let cloth = new Cloth();
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76 cloth.createBasic(10, 10, 10, 10);
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77 //cloth.createDebugMesh(scene);
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79 const material = new THREE.MeshBasicMaterial({ color: 0x0000ff });
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80 const mesh = new THREE.Mesh(cloth.geometry, material);
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81 //const mesh = new THREE.WireframeGeometry(cloth.geometry);
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82 //const line = new THREE.LineSegments(mesh);
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83 //line.material.depthTest = false;
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84 //line.material.opacity = 0.25;
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85 //line.material.transparent = true;
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89 * function called every frame
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90 * @param {number} dt - time passed since last frame
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92 function animate(dt) {
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98 renderer.render(scene, camera);
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101 /** add callback for window resize */
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102 let canvas = document.getElementsByTagName("canvas")[0];
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103 let resize = function () {
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104 let w = window.innerWidth;
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105 let h = window.innerHeight - 200;
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109 window.onresize = resize;
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113 * if canvas has been successfully initialized
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116 if (canvas.getContext) {
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117 animate(performance.now());
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120 /** add mouse move callback */
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121 canvas.onmousemove = (evt) => {
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122 mousePos.x = evt.clientX;
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123 mousePos.y = evt.clientY;
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