23 let a = this.x - that.x;
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24 let b = this.y - that.y;
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25 return Math.sqrt(a * a + b * b)
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29 function vectorLength(a, b) {
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30 let v1 = new THREE.Vector3();
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31 v1.set(a.x, a.y, a.z);
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32 let v2 = new THREE.Vector3();
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33 v2.set(b.x, b.y, b.z);
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35 return v1.sub(v2).length();
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46 constructor(a, b, c, d) {
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60 constructor(vertices, index1, index2) {
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61 this.index1 = index1;
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62 this.index2 = index2;
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64 let length = vectorLength(vertices[index1], vertices[index2]);
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65 this.restLength = length;
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66 this.currentLength = length;
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73 geometry = new THREE.Geometry();
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79 static CreateBasic(width, height, numPointsWidth, numPointsHeight) {
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83 let stepWidth = width / (numPointsWidth - 1);
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84 let stepHeight = height / (numPointsHeight - 1);
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86 for (let y = 0; y < numPointsHeight; y++) {
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87 for (let x = 0; x < numPointsWidth; x++) {
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89 new THREE.Vector3(x * stepWidth, height - y * stepHeight, 0)
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94 function getVertexIndex(x, y) {
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95 return y * numPointsWidth + x;
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98 for (let y = 0; y < numPointsHeight - 1; y++) {
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99 for (let x = 0; x < numPointsWidth - 1; x++) {
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100 let newFace = new Face(
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101 getVertexIndex(x, y),
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102 getVertexIndex(x, y + 1),
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103 getVertexIndex(x + 1, y),
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104 getVertexIndex(x + 1, y + 1),
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107 newFace.springs.push(new Spring(vertices, getVertexIndex(x, y), getVertexIndex(x + 1, y)));
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108 newFace.springs.push(new Spring(vertices, getVertexIndex(x, y), getVertexIndex(x, y + 1)));
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109 newFace.springs.push(new Spring(vertices, getVertexIndex(x, y), getVertexIndex(x + 1, y + 1)));
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110 newFace.springs.push(new Spring(vertices, getVertexIndex(x + 1, y), getVertexIndex(x, y + 1)));
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111 newFace.springs.push(new Spring(vertices, getVertexIndex(x + 1, y), getVertexIndex(x + 1, y + 1)));
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112 newFace.springs.push(new Spring(vertices, getVertexIndex(x, y + 1), getVertexIndex(x + 1, y + 1)));
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114 faces.push(newFace);
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118 return this.CreateExplicit(vertices, faces);
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121 static CreateExplicit(vertices, faces) {
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122 let result = new Cloth();
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124 for (let i in vertices) {
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125 result.geometry.vertices.push(vertices[i]);
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126 result.vertexWeights.push(0);
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128 console.log(vertices);
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129 for (let i in faces) {
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130 let face = faces[i];
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132 result.geometry.faces.push(new THREE.Face3(
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133 face.a, face.b, face.c
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135 result.geometry.faces.push(new THREE.Face3(
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136 face.c, face.b, face.d
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141 let xLength = vectorLength(result.geometry.vertices[face.b], result.geometry.vertices[face.a]);
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142 let yLength = vectorLength(result.geometry.vertices[face.c], result.geometry.vertices[face.a]);
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143 let weight = xLength * yLength / 2;
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145 xLength = vectorLength(result.geometry.vertices[face.b], result.geometry.vertices[face.d]);
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146 yLength = vectorLength(result.geometry.vertices[face.c], result.geometry.vertices[face.d]);
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147 weight += xLength * yLength / 2;
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149 result.vertexWeights[face.a] += weight / 4;
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150 result.vertexWeights[face.b] += weight / 4;
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151 result.vertexWeights[face.c] += weight / 4;
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152 result.vertexWeights[face.d] += weight / 4;
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155 result.geometry.computeBoundingSphere();
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161 let mousePos = new Point();
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163 const canvasSpace = 200;
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165 const scene = new THREE.Scene();
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166 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight - canvasSpace), 0.1, 1000);
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168 const renderer = new THREE.WebGLRenderer();
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169 renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace);
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170 document.getElementById("threejscontainer").appendChild(renderer.domElement);
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172 const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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173 scene.add(directionalLight);
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175 let cloth = Cloth.CreateBasic(10, 10, 5, 5);
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176 const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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177 const mesh = new THREE.Mesh(cloth.geometry, material);
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180 camera.position.y = 5;
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181 camera.position.z = 10;
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183 function animate(dt) {
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184 requestAnimationFrame(animate);
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185 renderer.render(scene, camera);
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188 let canvas = document.getElementsByTagName("canvas")[0];
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189 let resize = function () {
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190 w = window.innerWidth;
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191 h = window.innerHeight - 200;
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195 window.onresize = resize;
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197 if (canvas.getContext) {
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198 ctx = canvas.getContext('2d');
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199 animate(performance.now());
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201 canvas.onmousemove = (evt) => {
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202 mousePos.x = evt.clientX;
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203 mousePos.y = evt.clientY;
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