3 function addLights(scene){
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4 scene.add( new THREE.AmbientLight( 0x222222 ) );
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6 const light1 = new THREE.PointLight( 0xffffff, 1, 50 );
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7 light1.position.set( 15, 1, 40 );
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10 const light2 = new THREE.PointLight( 0xffffff, 1, 50 );
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11 light2.position.set( -15, 0, 40 );
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12 scene.add( light2 );
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14 const light3 = new THREE.PointLight( 0xffffff, 1, 50 );
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15 light3.position.set( 0, -1, 40 );
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16 scene.add( light3 );
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20 * setup THREE JS Scene, Camera and Renderer
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22 function setup_scene(canvasSpace) {
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23 const scene = new THREE.Scene();
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24 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight - canvasSpace), 0.1, 1000);
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25 const renderer = new THREE.WebGLRenderer();
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26 /** size canvas to leave some space for UI */
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27 renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace);
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28 renderer.antialias = true;
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29 /** embed canvas in HTML */
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30 document.getElementById("threejscontainer").appendChild(renderer.domElement);
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32 /** add orbit controls */
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33 const controls = new THREE.OrbitControls(camera, renderer.domElement);
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34 controls.target.set(0, 0, 0);
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37 /** add scene background */
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38 const loader = new THREE.TextureLoader();
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39 const texture = loader.load(
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40 'Textures/tears_of_steel_bridge_2k.jpg',
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42 const rt = new THREE.WebGLCubeRenderTarget(texture.image.height);
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43 rt.fromEquirectangularTexture(renderer, texture);
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44 scene.background = rt;
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47 /** add flag pole */
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48 const geometry = new THREE.CylinderGeometry( 0.02, 0.02, 5, 32 );
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49 const material = new THREE.MeshStandardMaterial( {color: 0xffffff} );
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50 const cylinder = new THREE.Mesh( geometry, material );
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51 cylinder.position.set(-0.5, -2.25, 0);
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52 scene.add( cylinder );
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54 /** add global light */
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55 const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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56 scene.add(directionalLight);
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58 /** position camera */
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59 camera.position.z = 2;
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61 return [scene, camera, renderer];
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64 /** call "init" when document is fully loaded */
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65 document.body.onload = init;
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68 let mousePos = new THREE.Vector2();
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71 * Space left empty under canvas
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74 const canvasSpace = 200;
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76 /** Constant Frame Time */
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77 const frameTime = 1000.0 / 200.0;
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80 let [scene, camera, renderer] = setup_scene(canvasSpace);
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82 const loader = new THREE.TextureLoader();
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83 //Red color: 0xC70039
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85 const cloth = new Cloth(1, 0.5, 20, 20);
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86 const clothGeometry = cloth.generateGeometry();
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87 const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/hsrm.jpg'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false});
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88 //const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });
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89 const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial);
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90 scene.add(clothMesh);
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92 document.getElementById("windToggle").checked = options.wind;
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93 document.getElementById("windToggle").onchange = (e) => {
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94 options.wind = e.target.checked;
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97 let raycaster = new THREE.Raycaster();
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99 let rightMousePressed;
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101 * function called every frame
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102 * @param {number} dt - time passed since last frame in ms
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104 function animate(dt) {
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105 cloth.simulate(dt / 1000);
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107 cloth.updateGeometry(clothGeometry);
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109 raycaster.setFromCamera( new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera );
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111 // intersects = raycaster.intersectObject( mesh );
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113 // if ( intersects.length > 0 && rightMousePressed) {
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114 // // Cloth mouse interaction
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117 animate(frameTime);
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119 renderer.render(scene, camera);
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123 /** add callback for window resize */
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124 let canvas = document.getElementsByTagName("canvas")[0];
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125 let w = window.innerWidth;
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126 let h = window.innerHeight - canvasSpace;
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127 let resize = function () {
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128 w = window.innerWidth;
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129 h = window.innerHeight - canvasSpace;
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133 window.onresize = resize;
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137 * if canvas has been successfully initialized
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140 if (canvas.getContext) {
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141 animate(performance.now());
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146 /** add mouse move callback */
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147 canvas.onmousemove = (evt) => {
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148 mousePos.x = evt.clientX;
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149 mousePos.y = evt.clientY;
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151 //cloth.mouseMove(calculateMousePosToWorld(evt));
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155 * Prevent context menu while blowing wind
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157 canvas.addEventListener('contextmenu', function(evt) {
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158 evt.preventDefault();
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162 canvas.onmousedown = (evt) => {
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164 // Check mouse click
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165 rightMousePressed = evt.button == 2;
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167 if(intersects.length > 0 && evt.button == 0){
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168 //cloth.mousePress(intersects);
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172 canvas.onmouseup = (evt) => {
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173 //cloth.mouseRelease();
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174 rightMousePressed = false;
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177 function calculateMousePosToWorld(evt){
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178 var vec = new THREE.Vector3(); // create once and reuse
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179 var pos = new THREE.Vector3(); // create once and reuse
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182 ( evt.clientX / window.innerWidth ) * 2 - 1,
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183 - ( evt.clientY / window.innerHeight ) * 2 + 1,
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186 vec.unproject( camera );
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188 vec.sub( camera.position ).normalize();
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190 var distance = - camera.position.z / vec.z;
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192 pos.copy( camera.position ).add( vec.multiplyScalar( distance ) );
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