1 import { Face, Spring, Cloth } from './cloth.js';
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6 * Einheiten konsistent
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8 * evtl. an Stoff ziehen
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12 * setup THREE JS Scene, Camera and Renderer
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14 function setup_scene(canvasSpace) {
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15 const scene = new THREE.Scene();
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16 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight - canvasSpace), 0.1, 1000);
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17 const renderer = new THREE.WebGLRenderer();
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18 /** size canvas to leave some space for UI */
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19 renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace);
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20 /** embed canvas in HTML */
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21 document.getElementById("threejscontainer").appendChild(renderer.domElement);
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23 /** add global light */
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24 const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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25 scene.add(directionalLight);
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27 /** position camera */
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28 camera.position.y = 5;
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29 camera.position.z = 10;
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31 return [scene, camera, renderer];
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34 /** call "init" when document is fully loaded */
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35 document.body.onload = init;
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38 let mousePos = new THREE.Vector2();
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39 let previousClothSimulation;
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42 * Space left empty under canvas
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45 const canvasSpace = 200;
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47 /** Constant Frame Time */
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48 const frameTime = 1000.0 / 60.0;
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51 let [scene, camera, renderer] = setup_scene(canvasSpace);
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53 /** setup cloth and generate debug mesh */
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54 let cloth = new Cloth();
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55 cloth.createBasic(10, 10, 50, 50);
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56 //cloth.createDebugMesh(scene);
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58 //const material = new THREE.MeshBasicMaterial({ color: 0x0000ff, side: THREE.DoubleSide });
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59 const material = new THREE.MeshStandardMaterial({ color: 0x0000ff, side: THREE.DoubleSide, flatShading: false });
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60 const mesh = new THREE.Mesh(cloth.geometry, material);
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61 //const mesh = new THREE.WireframeGeometry(cloth.geometry);
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62 //const line = new THREE.LineSegments(mesh);
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63 //line.material.depthTest = false;
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64 //line.material.opacity = 0.25;
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65 //line.material.transparent = true;
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68 scene.add( new THREE.AmbientLight( 0x222222 ) );
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70 const light1 = new THREE.PointLight( 0xffffff, 1, 100 );
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71 light1.position.set( 2, 1, 80 );
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72 scene.add( light1 );
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73 const light2 = new THREE.PointLight( 0xffffff, 1, 100 );
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74 light2.position.set( -2, 1, 80 );
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75 scene.add( light2 );
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76 const light3 = new THREE.PointLight( 0xffffff, 1, 100 );
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77 light3.position.set( 0, -1, 80 );
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78 scene.add( light3 );
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80 let raycaster = new THREE.Raycaster();
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83 * function called every frame
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84 * @param {number} dt - time passed since last frame in ms
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86 function animate(dt) {
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87 cloth.simulate(dt/1000);
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89 raycaster.setFromCamera( new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera );
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91 const intersects = raycaster.intersectObject( mesh );
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93 if ( intersects.length > 0 ) {
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94 cloth.wind(intersects);
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99 renderer.render(scene, camera);
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103 /** add callback for window resize */
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104 let canvas = document.getElementsByTagName("canvas")[0];
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105 let w = window.innerWidth;
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106 let h = window.innerHeight - canvasSpace;
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107 let resize = function () {
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108 w = window.innerWidth;
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109 h = window.innerHeight - canvasSpace;
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113 window.onresize = resize;
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117 * if canvas has been successfully initialized
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120 if (canvas.getContext) {
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121 animate(performance.now());
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124 /** add mouse move callback */
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125 canvas.onmousemove = (evt) => {
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126 mousePos.x = evt.clientX;
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127 mousePos.y = evt.clientY;
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