1 import { Face, Spring, Cloth } from './cloth.js';
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2 import { OrbitControls } from './OrbitControls.js';
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4 function addLights(scene){
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6 scene.add( new THREE.AmbientLight( 0x222222 ) );
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8 const light1 = new THREE.PointLight( 0xffffff, 1, 50 );
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9 light1.position.set( 15, 1, 40 );
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10 scene.add( light1 );
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12 const light2 = new THREE.PointLight( 0xffffff, 1, 50 );
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13 light2.position.set( -15, 0, 40 );
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14 scene.add( light2 );
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16 const light3 = new THREE.PointLight( 0xffffff, 1, 50 );
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17 light3.position.set( 0, -1, 40 );
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18 scene.add( light3 );
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23 * setup THREE JS Scene, Camera and Renderer
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25 function setup_scene(canvasSpace) {
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26 const scene = new THREE.Scene();
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27 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight - canvasSpace), 0.1, 1000);
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28 const renderer = new THREE.WebGLRenderer();
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29 /** size canvas to leave some space for UI */
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30 renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace);
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31 renderer.antialias = true;
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32 /** embed canvas in HTML */
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33 document.getElementById("threejscontainer").appendChild(renderer.domElement);
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35 /** add orbit controls */
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36 const controls = new OrbitControls(camera, renderer.domElement);
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37 controls.target.set(0, 0, 0);
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40 /** add scene background */
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41 const loader = new THREE.TextureLoader();
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42 const texture = loader.load(
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43 'Textures/tears_of_steel_bridge_2k.jpg',
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45 const rt = new THREE.WebGLCubeRenderTarget(texture.image.height);
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46 rt.fromEquirectangularTexture(renderer, texture);
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47 scene.background = rt;
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50 /** add flag pole */
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51 const geometry = new THREE.CylinderGeometry( 0.02, 0.02, 5, 32 );
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52 const material = new THREE.MeshStandardMaterial( {color: 0xffffff} );
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53 const cylinder = new THREE.Mesh( geometry, material );
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54 cylinder.position.set(-0.5, -2.25, 0);
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55 scene.add( cylinder );
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57 /** add global light */
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58 const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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59 scene.add(directionalLight);
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61 /** position camera */
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62 camera.position.z = 2;
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64 return [scene, camera, renderer];
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67 /** call "init" when document is fully loaded */
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68 document.body.onload = init;
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71 let mousePos = new THREE.Vector2();
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72 let previousClothSimulation;
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75 * Space left empty under canvas
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78 const canvasSpace = 200;
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80 /** Constant Frame Time */
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81 const frameTime = 1000.0 / 60.0;
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84 let [scene, camera, renderer] = setup_scene(canvasSpace);
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86 /** setup cloth and generate debug mesh */
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87 let cloth = new Cloth();
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88 cloth.createBasic(1, 0.5, 20, 20);
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89 document.getElementById("windToggle").onchange = (e) => {
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90 if (e.target.checked)
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91 cloth.windFactor.set(0.5, 0.2, 0.2);
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93 cloth.windFactor.set(0, 0, 0);
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95 //cloth.createDebugMesh(scene);
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98 const material = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });
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99 const mesh = new THREE.Mesh(cloth.geometry, material);
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105 let raycaster = new THREE.Raycaster();
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107 let rightMousePressed;
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109 * function called every frame
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110 * @param {number} dt - time passed since last frame in ms
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112 function animate(dt) {
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113 cloth.simulate(dt/1000);
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115 raycaster.setFromCamera( new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera );
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117 intersects = raycaster.intersectObject( mesh );
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119 if ( intersects.length > 0 && rightMousePressed) {
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120 cloth.wind(intersects);
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123 animate(frameTime);
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125 renderer.render(scene, camera);
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129 /** add callback for window resize */
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130 let canvas = document.getElementsByTagName("canvas")[0];
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131 let w = window.innerWidth;
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132 let h = window.innerHeight - canvasSpace;
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133 let resize = function () {
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134 w = window.innerWidth;
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135 h = window.innerHeight - canvasSpace;
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139 window.onresize = resize;
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143 * if canvas has been successfully initialized
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146 if (canvas.getContext) {
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147 animate(performance.now());
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152 /** add mouse move callback */
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153 canvas.onmousemove = (evt) => {
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154 mousePos.x = evt.clientX;
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155 mousePos.y = evt.clientY;
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157 cloth.mouseMove(calculateMousePosToWorld(evt));
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161 * Prevent context menu while blowing wind
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163 canvas.addEventListener('contextmenu', function(evt) {
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164 evt.preventDefault();
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168 canvas.onmousedown = (evt) => {
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170 // Check mouse click
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171 rightMousePressed = evt.button == 2;
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173 if(intersects.length > 0 && evt.button == 0){
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174 cloth.mousePress(intersects);
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178 canvas.onmouseup = (evt) => {
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179 cloth.mouseRelease();
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180 rightMousePressed = false;
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183 function calculateMousePosToWorld(evt){
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184 var vec = new THREE.Vector3(); // create once and reuse
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185 var pos = new THREE.Vector3(); // create once and reuse
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188 ( evt.clientX / window.innerWidth ) * 2 - 1,
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189 - ( evt.clientY / window.innerHeight ) * 2 + 1,
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192 vec.unproject( camera );
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194 vec.sub( camera.position ).normalize();
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196 var distance = - camera.position.z / vec.z;
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198 pos.copy( camera.position ).add( vec.multiplyScalar( distance ) );
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