1 import { Face, Spring, Cloth } from './cloth.js';
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6 * Einheiten konsistent
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8 * evtl. an Stoff ziehen
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33 let a = this.x - that.x;
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34 let b = this.y - that.y;
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35 return Math.sqrt(a * a + b * b)
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41 * setup THREE JS Scene, Camera and Renderer
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43 function setup_scene(canvasSpace) {
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44 const scene = new THREE.Scene();
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45 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight - canvasSpace), 0.1, 1000);
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46 const renderer = new THREE.WebGLRenderer();
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47 /** size canvas to leave some space for UI */
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48 renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace);
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49 /** embed canvas in HTML */
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50 document.getElementById("threejscontainer").appendChild(renderer.domElement);
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52 /** add global light */
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53 const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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54 scene.add(directionalLight);
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56 /** position camera */
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57 camera.position.y = 5;
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58 camera.position.z = 10;
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60 return [scene, camera, renderer];
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63 /** call "init" when document is fully loaded */
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64 document.body.onload = init;
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67 let mousePos = new Point();
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68 let previousClothSimulation;
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71 * Space left empty under canvas
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74 const canvasSpace = 200;
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76 /** Constant Frame Time */
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77 const frameTime = 1000.0 / 60.0;
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80 let [scene, camera, renderer] = setup_scene(canvasSpace);
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82 /** setup cloth and generate debug mesh */
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83 let cloth = new Cloth();
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84 cloth.createBasic(10, 10, 10, 10);
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85 //cloth.createDebugMesh(scene);
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87 const material = new THREE.MeshBasicMaterial({ color: 0x0000ff });
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88 const mesh = new THREE.Mesh(cloth.geometry, material);
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89 //const mesh = new THREE.WireframeGeometry(cloth.geometry);
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90 //const line = new THREE.LineSegments(mesh);
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91 //line.material.depthTest = false;
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92 //line.material.opacity = 0.25;
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93 //line.material.transparent = true;
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97 * function called every frame
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98 * @param {number} dt - time passed since last frame in ms
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100 function animate(dt) {
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101 cloth.simulate(dt/1000);
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104 animate(frameTime);
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106 renderer.render(scene, camera);
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109 /** add callback for window resize */
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110 let canvas = document.getElementsByTagName("canvas")[0];
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111 let resize = function () {
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112 let w = window.innerWidth;
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113 let h = window.innerHeight - 200;
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117 window.onresize = resize;
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121 * if canvas has been successfully initialized
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124 if (canvas.getContext) {
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125 animate(performance.now());
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128 /** add mouse move callback */
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129 canvas.onmousemove = (evt) => {
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130 mousePos.x = evt.clientX;
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131 mousePos.y = evt.clientY;
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