+ std.debug.print("Users:\n", .{});
+ try list_users(&env);
+ std.debug.print("User IDs:\n", .{});
+ try list_user_ids(&env);
+ std.debug.print("Sessions:\n", .{});
+ try list_sessions(&env);
+
+ try handle_connection(&server, &env);
+ // const ThreadCount = 1;
+ // var ts: [ThreadCount]std.Thread = undefined;
+
+ // for (0..ThreadCount) |i| {
+ // ts[i] = try std.Thread.spawn(.{}, handle_connection, .{ &server, &env });
+ // }
+ // for (0..ThreadCount) |i| {
+ // ts[i].join();
+ // }
+
+ std.debug.print("done\n", .{});
+}